CONFIG BOTTOM: Skin="Windows"
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Features
The user can also define skins by providing a bitmap and a "skin file". A "skin file" is a text file that indicates what the skin settings are. Simply create a bitmap, create a skin file with any text editor, place the bitmap and the skin file in the "Skins" folder of the DynaDAQ installation. Restart the application and the skin will be listed in the Skins menu list (circled left in red). |
CONFIG BOTTOM: Skin="Blue Cloud Dip Flash"
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CONFIG LEFT: Skin="Windows"
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To create a Skin is a simple process
Creating a bitmap
First create a bitmap that is 564 pixels wide, 439 pixels high. You can use the Paint program or a graphics editor such as Adobe Photoshop to create a ".bmp" file. Notice the red ruler lines (shown left). They give an indication of where empty space is in the window (if the DynaDAQ logo is turned off). The bitmap will fill the entire window, but the empty space is a good place to place a company logo, a face, a building, etc. Next, place the bitmap in the "Skins" folder of the DynaDAQ installation. For example, if DynaDAQ was installed at "c:\DynaDAQ", then your bitmap should be placed in "c:\DynaDAQ\Skins". Your bitmap MUST be a 24-bit, Windows bitmap.
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